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 Post subject: Cylinder trims
PostPosted: Tue May 14, 2013 7:57 pm 
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Location: PA, USA
I think cylinder trims are up next on the add list....not they they are all that important themselves at this stage but they set the stage for a few other things I'd like to tackle like soft rev limit so I'm thinking it's time to get them done.


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 Post subject: Re: Cylinder trims
PostPosted: Wed May 15, 2013 2:37 am 
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Location: Over here, doing 'over here' things.
By cylinder trim are you referring to per-cylinder injector or ignition?

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 Post subject: Re: Cylinder trims
PostPosted: Wed May 15, 2013 5:59 am 
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abecedarian wrote:
By cylinder trim are you referring to per-cylinder injector or ignition?


yes per cylinder injection and ignition tuning ability.

Everything needed is in TS already and the code is sort of configured in a way that allows this to be added easily...but but it actually needs to be added and tested.

I no more than posted this thread and I got the list of needs form Jack, our 1st beta tester, which has bumped optional outputs ahead of this it looks like.


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 Post subject: Re: Cylinder trims
PostPosted: Thu May 16, 2013 1:00 pm 
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The are great for full sequential but without thermocouples in each exhaust port its pretty useless, for the full bore race guy this is a must. For guys like me who are trying to keep is simple its not needed.


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 Post subject: Re: Cylinder trims
PostPosted: Thu May 16, 2013 2:05 pm 
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p2164 wrote:
For guys like me who are trying to keep is simple its not needed.

I've used cylinder fuel tables to sort out idle issues.....big injectors, short duty cycles, one plug white another black type stuff.

But it also sets the stage for other things like soft rev limit where we what to randomly cut fuel of spark to a cylinder for 1 cycle then a different cylinder the next.....it's all basically the same code.


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